Fix tooltip message of button that opens groups/signals dock
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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1 changed files with 6 additions and 6 deletions
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@ -369,16 +369,14 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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msg_temp += String::utf8("• ") + String(E.name) + "\n";
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}
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}
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}
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if (num_connections >= 1 || num_groups >= 1) {
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if (num_groups < 1) {
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msg_temp += "\n";
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}
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msg_temp += TTR("Click to show signals dock.");
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} else {
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msg_temp += "\n";
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}
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Ref<Texture2D> icon_temp;
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SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
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String msg_temp_end = TTR("Click to show signals dock.");
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if (num_connections >= 1 && num_groups >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
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} else if (num_connections >= 1) {
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@ -386,9 +384,11 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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} else if (num_groups >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("Groups"));
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signal_temp = BUTTON_GROUPS;
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msg_temp_end = TTR("Click to show groups dock.");
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}
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if (num_connections >= 1 || num_groups >= 1) {
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msg_temp += msg_temp_end;
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item->add_button(0, icon_temp, signal_temp, false, msg_temp);
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}
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}
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