Fix tooltip message of button that opens groups/signals dock

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yevhen Babiichuk (DustDFG) 2024-10-02 13:01:09 +03:00
parent f4af8201ba
commit 4a5ae8c388

View file

@ -369,16 +369,14 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
msg_temp += String::utf8("") + String(E.name) + "\n";
}
}
}
if (num_connections >= 1 || num_groups >= 1) {
if (num_groups < 1) {
} else {
msg_temp += "\n";
}
msg_temp += TTR("Click to show signals dock.");
}
Ref<Texture2D> icon_temp;
SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
String msg_temp_end = TTR("Click to show signals dock.");
if (num_connections >= 1 && num_groups >= 1) {
icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
} else if (num_connections >= 1) {
@ -386,9 +384,11 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
} else if (num_groups >= 1) {
icon_temp = get_editor_theme_icon(SNAME("Groups"));
signal_temp = BUTTON_GROUPS;
msg_temp_end = TTR("Click to show groups dock.");
}
if (num_connections >= 1 || num_groups >= 1) {
msg_temp += msg_temp_end;
item->add_button(0, icon_temp, signal_temp, false, msg_temp);
}
}