Fix godot crash on null expression, fixes #53862
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@ -1182,6 +1182,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
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static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) {
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static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) {
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bool found = false;
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bool found = false;
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if (p_expression == nullptr) {
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return false;
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}
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if (p_expression->is_constant) {
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if (p_expression->is_constant) {
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// Already has a value, so just use that.
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// Already has a value, so just use that.
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r_type = _type_from_variant(p_expression->reduced_value);
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r_type = _type_from_variant(p_expression->reduced_value);
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