Document that GridMap doesn't support visual layers or cull masks

See #40245.

(cherry picked from commit 95fda7e881)
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Hugo Locurcio 2021-02-02 19:30:55 +01:00 committed by Rémi Verschelde
parent 9e4cecc8ea
commit 4a74f6f3b7

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@ -8,6 +8,7 @@
GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions.
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
[b]Note:[/b] GridMap doesn't extend [VisualInstance] and therefore can't be hidden or cull masked based on [member VisualInstance.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question.
</description>
<tutorials>
<link title="Using gridmaps">https://docs.godotengine.org/en/3.2/tutorials/3d/using_gridmaps.html</link>