Fix GDScript completion crash
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1 changed files with 1 additions and 1 deletions
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@ -2512,7 +2512,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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}
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static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::SubscriptNode *p_subscript, GDScriptParser::DataType &r_base_type, Variant *r_base = nullptr) {
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if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
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if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER && p_context.base != nullptr) {
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const GDScriptParser::GetNodeNode *get_node = nullptr;
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const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base);
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