Fix GDScript completion crash

This commit is contained in:
Yuri Rubinsky 2022-11-21 16:29:21 +03:00
parent afe1c89fb5
commit 4a8276a773

View file

@ -2512,7 +2512,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
} }
static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::SubscriptNode *p_subscript, GDScriptParser::DataType &r_base_type, Variant *r_base = nullptr) { static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::SubscriptNode *p_subscript, GDScriptParser::DataType &r_base_type, Variant *r_base = nullptr) {
if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) { if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER && p_context.base != nullptr) {
const GDScriptParser::GetNodeNode *get_node = nullptr; const GDScriptParser::GetNodeNode *get_node = nullptr;
const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base); const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base);