Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event.
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2 changed files with 11 additions and 7 deletions
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@ -1814,13 +1814,6 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseMotion> mm = p_event;
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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if (mm.is_valid()) {
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if (hsize_rect.has_point(mm->get_position())) {
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// Change the cursor to indicate that the track name column's width can be adjusted
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set_default_cursor_shape(Control::CURSOR_HSIZE);
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} else {
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set_default_cursor_shape(Control::CURSOR_ARROW);
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}
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if (dragging_hsize) {
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if (dragging_hsize) {
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int ofs = mm->get_position().x - dragging_hsize_from;
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int ofs = mm->get_position().x - dragging_hsize_from;
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name_limit = dragging_hsize_at + ofs;
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name_limit = dragging_hsize_at + ofs;
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@ -1836,6 +1829,15 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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}
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}
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Control::CursorShape AnimationTimelineEdit::get_cursor_shape(const Point2 &p_pos) const {
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if (dragging_hsize || hsize_rect.has_point(p_pos)) {
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// Indicate that the track name column's width can be adjusted
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return Control::CURSOR_HSIZE;
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} else {
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return get_default_cursor_shape();
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}
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}
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void AnimationTimelineEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
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void AnimationTimelineEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
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// Timeline has no vertical scroll, so we change it to horizontal.
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// Timeline has no vertical scroll, so we change it to horizontal.
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p_scroll_vec.x += p_scroll_vec.y;
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p_scroll_vec.x += p_scroll_vec.y;
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@ -121,6 +121,8 @@ public:
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void set_hscroll(HScrollBar *p_hscroll);
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void set_hscroll(HScrollBar *p_hscroll);
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virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
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AnimationTimelineEdit();
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AnimationTimelineEdit();
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};
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};
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