From eb7ce0223917e94ee8b82bcfcd73888ace1231b9 Mon Sep 17 00:00:00 2001 From: SnailRhymer Date: Fri, 29 Jul 2022 20:54:59 +0100 Subject: [PATCH] Fix typo in MeshInstance.xml --- doc/classes/MeshInstance.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index d5365455d28..e881f367bb2 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -4,7 +4,7 @@ Node that instances meshes into a scenario. - MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. + MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. https://godotengine.org/asset-library/asset/123