Update documentation for TileSet and Timer
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2 changed files with 43 additions and 14 deletions
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@ -34841,13 +34841,14 @@
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</brief_description>
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<description>
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A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
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Tiles are referenced by a unique integer ID.
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</description>
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<methods>
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<method name="create_tile">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Create a new tile, the ID must be specified.
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Create a new tile which will be referenced by the given ID.
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</description>
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</method>
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<method name="tile_set_name">
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@ -34856,7 +34857,7 @@
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Set the name of a tile, for decriptive purposes.
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Set the name of the tile, for descriptive purposes.
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</description>
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</method>
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<method name="tile_get_name" qualifiers="const">
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@ -34865,7 +34866,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the name of a tile, for decriptive purposes.
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Return the name of the tile.
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</description>
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</method>
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<method name="tile_set_texture">
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@ -34892,6 +34893,7 @@
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<argument index="1" name="material" type="CanvasItemMaterial">
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</argument>
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<description>
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Set the material of the tile.
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</description>
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</method>
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<method name="tile_get_material" qualifiers="const">
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@ -34900,6 +34902,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the material of the tile.
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</description>
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</method>
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<method name="tile_set_texture_offset">
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@ -34908,6 +34911,7 @@
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<argument index="1" name="texture_offset" type="Vector2">
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</argument>
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<description>
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Set the texture offset of the tile.
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</description>
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</method>
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<method name="tile_get_texture_offset" qualifiers="const">
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@ -34916,6 +34920,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the texture offset of the tile.
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</description>
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</method>
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<method name="tile_set_shape_offset">
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@ -34924,6 +34929,7 @@
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<argument index="1" name="shape_offset" type="Vector2">
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</argument>
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<description>
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Set the shape offset of the tile.
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</description>
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</method>
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<method name="tile_get_shape_offset" qualifiers="const">
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@ -34932,6 +34938,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the shape offset of the tile.
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</description>
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</method>
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<method name="tile_set_region">
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@ -34949,7 +34956,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the tile sub-region in the texture. This is common in texture atlases.
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Return the tile sub-region in the texture.
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</description>
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</method>
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<method name="tile_set_shape">
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@ -34976,6 +34983,7 @@
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<argument index="1" name="shapes" type="Array">
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</argument>
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<description>
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Set an array of shapes for the tile, enabling physics to collide with it.
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</description>
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</method>
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<method name="tile_get_shapes" qualifiers="const">
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@ -34984,6 +34992,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the array of shapes of the tile.
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</description>
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</method>
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<method name="tile_set_navigation_polygon">
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@ -34992,6 +35001,7 @@
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<argument index="1" name="navigation_polygon" type="NavigationPolygon">
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</argument>
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<description>
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Set a navigation polygon for the tile.
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</description>
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</method>
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<method name="tile_get_navigation_polygon" qualifiers="const">
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@ -35000,6 +35010,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the navigation polygon of the tile.
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</description>
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</method>
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<method name="tile_set_navigation_polygon_offset">
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@ -35008,6 +35019,7 @@
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<argument index="1" name="navigation_polygon_offset" type="Vector2">
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</argument>
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<description>
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Set an offset for the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_get_navigation_polygon_offset" qualifiers="const">
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@ -35016,6 +35028,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the offset of the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_set_light_occluder">
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@ -35024,6 +35037,7 @@
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<argument index="1" name="light_occluder" type="OccluderPolygon2D">
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</argument>
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<description>
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Set a light occluder for the tile.
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</description>
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</method>
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<method name="tile_get_light_occluder" qualifiers="const">
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@ -35032,6 +35046,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the light occluder of the tile.
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</description>
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</method>
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<method name="tile_set_occluder_offset">
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@ -35040,6 +35055,7 @@
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<argument index="1" name="occluder_offset" type="Vector2">
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</argument>
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<description>
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Set an offset for the tile's light occluder.
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</description>
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</method>
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<method name="tile_get_occluder_offset" qualifiers="const">
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@ -35048,13 +35064,14 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the offset of the tile's light occluder.
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</description>
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</method>
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<method name="remove_tile">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Remove a tile, by integer id.
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Remove the tile referenced by the given ID.
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</description>
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</method>
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<method name="clear">
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@ -35066,7 +35083,7 @@
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<return type="int">
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</return>
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<description>
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Find an empty id for creating a new tile.
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Return the ID following the last currently used ID, useful when creating a new tile.
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</description>
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</method>
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<method name="find_tile_by_name" qualifiers="const">
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@ -35075,13 +35092,14 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Find the first tile with the given name.
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Find the first tile matching the given name.
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</description>
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</method>
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<method name="get_tiles_ids" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Return an array of all currently used tile IDs.
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</description>
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</method>
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</methods>
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@ -35092,35 +35110,35 @@
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<brief_description>
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</brief_description>
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<description>
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Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optinally be set to loop.
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Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop.
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</description>
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<methods>
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<method name="set_wait_time">
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<argument index="0" name="time_sec" type="float">
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</argument>
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<description>
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Set wait time. When the time is over, it will emit the timeout signal.
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Set wait time in seconds. When the time is over, it will emit the timeout signal.
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</description>
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</method>
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<method name="get_wait_time" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the wait time. When the time is over, it will emit the timeout signal.
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Return the wait time in seconds.
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</description>
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</method>
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<method name="set_one_shot">
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Set as one-shot. If true, timer will stop after timeout, otherwise it will automatically restart.
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Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
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</description>
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</method>
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<method name="is_one_shot" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if is set as one-shot. If true, timer will stop after timeout, otherwise it will automatically restart.
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Return true if configured as one-shot.
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</description>
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</method>
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<method name="set_autostart">
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<return type="float">
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</return>
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<description>
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Return the time left for timeout if the timer is active.
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Return the time left for timeout in seconds if the timer is active, 0 otherwise.
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</description>
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</method>
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<method name="set_timer_process_mode">
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<argument index="0" name="mode" type="int">
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</argument>
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<description>
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Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument).
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</description>
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</method>
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<method name="get_timer_process_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the timer's processing mode.
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</description>
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</method>
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</methods>
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</signal>
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</signals>
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<constants>
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<constant name="TIMER_PROCESS_FIXED" value="0">
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Update the timer at fixed intervals (framerate processing).
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</constant>
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<constant name="TIMER_PROCESS_IDLE" value="1">
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Update the timer during the idle time at each frame.
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</constant>
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</constants>
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</class>
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<class name="ToolButton" inherits="Button" category="Core">
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@ -182,11 +182,14 @@ void Timer::_bind_methods() {
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ADD_SIGNAL( MethodInfo("timeout") );
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") );
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BIND_CONSTANT( TIMER_PROCESS_FIXED );
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BIND_CONSTANT( TIMER_PROCESS_IDLE );
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}
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Timer::Timer() {
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