Don't cast item to Spatial when checking if it's locked

Not a necessary cast, and causes a crash any time it's not a Spatial.
This commit is contained in:
Aaron Franke 2019-11-28 05:34:23 -05:00
parent 0e6e64c9e9
commit 4af218f9e3
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GPG key ID: 40A1750B977E56BF

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@ -521,7 +521,7 @@ void SpatialEditorViewport::_select_region() {
if (selected.find(item) != -1) continue;
if (_is_node_locked(Object::cast_to<Spatial>(item))) continue;
if (_is_node_locked(item)) continue;
Ref<EditorSpatialGizmo> seg = sp->get_gizmo();