Use static inner classes in Godot Java code

(cherry picked from commit 23e152040b)
This commit is contained in:
Marcel Admiraal 2021-07-03 05:50:04 +01:00 committed by Rémi Verschelde
parent f252622d82
commit 4b03e05573
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@ -74,7 +74,7 @@ public class GodotIO {
public int last_file_id = 1;
class AssetData {
static class AssetData {
public boolean eof = false;
public String path;
public InputStream is;
@ -233,7 +233,7 @@ public class GodotIO {
/// DIRECTORIES
/////////////////////////
class AssetDir {
static class AssetDir {
public String[] files;
public int current;
public String path;