Use static inner classes in Godot Java code
(cherry picked from commit 23e152040b
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1 changed files with 2 additions and 2 deletions
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@ -74,7 +74,7 @@ public class GodotIO {
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public int last_file_id = 1;
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public int last_file_id = 1;
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class AssetData {
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static class AssetData {
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public boolean eof = false;
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public boolean eof = false;
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public String path;
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public String path;
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public InputStream is;
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public InputStream is;
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@ -233,7 +233,7 @@ public class GodotIO {
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/// DIRECTORIES
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/// DIRECTORIES
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/////////////////////////
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/////////////////////////
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class AssetDir {
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static class AssetDir {
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public String[] files;
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public String[] files;
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public int current;
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public int current;
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public String path;
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public String path;
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