[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.

This commit is contained in:
bruvzg 2023-01-20 12:47:05 +02:00
parent 28a24639c3
commit 4b2323e030
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GPG key ID: 7960FCF39844EC38
3 changed files with 3 additions and 2 deletions

View file

@ -6755,6 +6755,7 @@ EditorNode::EditorNode() {
project_title->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); project_title->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
project_title->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); project_title->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL); project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_title->set_mouse_filter(Control::MOUSE_FILTER_PASS);
left_spacer->add_child(project_title); left_spacer->add_child(project_title);
} }

View file

@ -30,7 +30,7 @@
#include "editor/editor_title_bar.h" #include "editor/editor_title_bar.h"
void EditorTitleBar::input(const Ref<InputEvent> &p_event) { void EditorTitleBar::gui_input(const Ref<InputEvent> &p_event) {
if (!can_move) { if (!can_move) {
return; return;
} }

View file

@ -42,7 +42,7 @@ class EditorTitleBar : public HBoxContainer {
bool can_move = false; bool can_move = false;
protected: protected:
virtual void input(const Ref<InputEvent> &p_event) override; virtual void gui_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods(){}; static void _bind_methods(){};
public: public: