Use Vector for storing areas

This commit is contained in:
Fabio Alessandrelli 2015-03-19 23:53:54 +00:00
parent ba194115bc
commit 4b3b5eba86
2 changed files with 13 additions and 5 deletions

View file

@ -149,7 +149,16 @@ public:
sort_custom<_DefaultComparator<T> >();
}
void ordered_insert(const T& p_val) {
int i;
for (i=0; i<size(); i++) {
if (p_val < operator[](i)) {
break;
};
};
insert(i, p_val);
}
void operator=(const Vector& p_from);
Vector(const Vector& p_from);

View file

@ -84,13 +84,13 @@ class BodySW : public CollisionObjectSW {
struct AreaCMP {
AreaSW *area;
_FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; }
_FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
_FORCE_INLINE_ bool operator<(const AreaCMP a) const { return area->get_priority() < a.area->get_priority();}
_FORCE_INLINE_ AreaCMP() {}
_FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area;}
};
VSet<AreaCMP> areas;
Vector<AreaCMP> areas;
struct Contact {
@ -134,8 +134,7 @@ public:
void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant());
_FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.insert(AreaCMP(p_area)); }
_FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); }
_FORCE_INLINE_ void remove_area(AreaSW *p_area) { areas.erase(AreaCMP(p_area)); }
_FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}