Merge pull request #68964 from MewPurPur/tweak-gradient-editor

Fixes and improvements to Gradient preview
This commit is contained in:
Rémi Verschelde 2022-11-22 08:31:44 +01:00
commit 4b4e701e06
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GPG key ID: C3336907360768E1
2 changed files with 24 additions and 25 deletions

View file

@ -57,7 +57,7 @@ int GradientEditor::_get_point_from_pos(int x) {
for (int i = 0; i < points.size(); i++) {
// Check if we clicked at point.
float distance = ABS(x - points[i].offset * total_w);
float min = (draw_point_width / 2 * 1.7); //make it easier to grab
float min = (handle_width / 2 * 1.7); // Make it easier to grab.
if (distance <= min && distance < min_distance) {
result = i;
min_distance = distance;
@ -397,7 +397,7 @@ void GradientEditor::_notification(int p_what) {
}
case NOTIFICATION_THEME_CHANGED: {
draw_spacing = BASE_SPACING * get_theme_default_base_scale();
draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale();
} break;
case NOTIFICATION_DRAW: {
@ -408,32 +408,38 @@ void GradientEditor::_notification(int p_what) {
return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
}
int total_w = get_size().width - get_size().height - draw_spacing;
int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
// Draw checker pattern for ramp.
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(handle_width / 2, 0, total_w, h), true);
// Draw color ramp.
gradient_cache->set_points(points);
gradient_cache->set_interpolation_mode(interpolation_mode);
preview_texture->set_gradient(gradient_cache);
draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
draw_texture_rect(preview_texture, Rect2(handle_width / 2, 0, total_w, h));
// Draw borders around color ramp if in focus.
if (has_focus()) {
draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false);
}
// Draw point markers.
for (int i = 0; i < points.size(); i++) {
Color col = points[i].color.inverted();
Color col = points[i].color.get_v() > 0.5 ? Color(0, 0, 0) : Color(1, 1, 1);
col.a = 0.9;
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col);
Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2);
draw_rect(rect, points[i].color, true);
draw_rect(rect, col, false);
if (grabbed == i) {
const Color focus_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
rect = rect.grow(-1);
if (has_focus()) {
draw_rect(rect, Color(1, 0, 0, 0.9), false);
draw_rect(rect, focus_color, false);
} else {
draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
draw_rect(rect, focus_color.darkened(0.4), false);
}
rect = rect.grow(-1);
@ -442,23 +448,16 @@ void GradientEditor::_notification(int p_what) {
}
// Draw "button" for color selector.
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
int button_offset = total_w + handle_width + draw_spacing;
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(button_offset, 0, h, h), true);
if (grabbed != -1) {
// Draw with selection color.
draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
draw_rect(Rect2(button_offset, 0, h, h), points[grabbed].color);
} else {
// If no color selected draw grey color with 'X' on top.
draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
}
// Draw borders around color ramp if in focus.
if (has_focus()) {
draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1));
draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(1, 1, 1, 0.6));
draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(1, 1, 1, 0.6));
}
} break;

View file

@ -53,10 +53,10 @@ class GradientEditor : public Control {
// Make sure to use the scaled value below.
const int BASE_SPACING = 3;
const int BASE_POINT_WIDTH = 8;
const int BASE_HANDLE_WIDTH = 8;
int draw_spacing = BASE_SPACING;
int draw_point_width = BASE_POINT_WIDTH;
int handle_width = BASE_HANDLE_WIDTH;
void _gradient_changed();
void _ramp_changed();