Merge pull request #68964 from MewPurPur/tweak-gradient-editor
Fixes and improvements to Gradient preview
This commit is contained in:
commit
4b4e701e06
2 changed files with 24 additions and 25 deletions
|
@ -57,7 +57,7 @@ int GradientEditor::_get_point_from_pos(int x) {
|
|||
for (int i = 0; i < points.size(); i++) {
|
||||
// Check if we clicked at point.
|
||||
float distance = ABS(x - points[i].offset * total_w);
|
||||
float min = (draw_point_width / 2 * 1.7); //make it easier to grab
|
||||
float min = (handle_width / 2 * 1.7); // Make it easier to grab.
|
||||
if (distance <= min && distance < min_distance) {
|
||||
result = i;
|
||||
min_distance = distance;
|
||||
|
@ -397,7 +397,7 @@ void GradientEditor::_notification(int p_what) {
|
|||
}
|
||||
case NOTIFICATION_THEME_CHANGED: {
|
||||
draw_spacing = BASE_SPACING * get_theme_default_base_scale();
|
||||
draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
|
||||
handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale();
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_DRAW: {
|
||||
|
@ -408,32 +408,38 @@ void GradientEditor::_notification(int p_what) {
|
|||
return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
|
||||
}
|
||||
|
||||
int total_w = get_size().width - get_size().height - draw_spacing;
|
||||
int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
|
||||
|
||||
// Draw checker pattern for ramp.
|
||||
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
|
||||
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(handle_width / 2, 0, total_w, h), true);
|
||||
|
||||
// Draw color ramp.
|
||||
gradient_cache->set_points(points);
|
||||
gradient_cache->set_interpolation_mode(interpolation_mode);
|
||||
preview_texture->set_gradient(gradient_cache);
|
||||
draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
|
||||
draw_texture_rect(preview_texture, Rect2(handle_width / 2, 0, total_w, h));
|
||||
|
||||
// Draw borders around color ramp if in focus.
|
||||
if (has_focus()) {
|
||||
draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false);
|
||||
}
|
||||
|
||||
// Draw point markers.
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
Color col = points[i].color.inverted();
|
||||
Color col = points[i].color.get_v() > 0.5 ? Color(0, 0, 0) : Color(1, 1, 1);
|
||||
col.a = 0.9;
|
||||
|
||||
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
|
||||
Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
|
||||
draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col);
|
||||
Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2);
|
||||
draw_rect(rect, points[i].color, true);
|
||||
draw_rect(rect, col, false);
|
||||
if (grabbed == i) {
|
||||
const Color focus_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
|
||||
rect = rect.grow(-1);
|
||||
if (has_focus()) {
|
||||
draw_rect(rect, Color(1, 0, 0, 0.9), false);
|
||||
draw_rect(rect, focus_color, false);
|
||||
} else {
|
||||
draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
|
||||
draw_rect(rect, focus_color.darkened(0.4), false);
|
||||
}
|
||||
|
||||
rect = rect.grow(-1);
|
||||
|
@ -442,23 +448,16 @@ void GradientEditor::_notification(int p_what) {
|
|||
}
|
||||
|
||||
// Draw "button" for color selector.
|
||||
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
|
||||
int button_offset = total_w + handle_width + draw_spacing;
|
||||
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(button_offset, 0, h, h), true);
|
||||
if (grabbed != -1) {
|
||||
// Draw with selection color.
|
||||
draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
|
||||
draw_rect(Rect2(button_offset, 0, h, h), points[grabbed].color);
|
||||
} else {
|
||||
// If no color selected draw grey color with 'X' on top.
|
||||
draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
|
||||
draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
|
||||
draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
|
||||
}
|
||||
|
||||
// Draw borders around color ramp if in focus.
|
||||
if (has_focus()) {
|
||||
draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
|
||||
draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
|
||||
draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
|
||||
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
|
||||
draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1));
|
||||
draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(1, 1, 1, 0.6));
|
||||
draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(1, 1, 1, 0.6));
|
||||
}
|
||||
} break;
|
||||
|
||||
|
|
|
@ -53,10 +53,10 @@ class GradientEditor : public Control {
|
|||
|
||||
// Make sure to use the scaled value below.
|
||||
const int BASE_SPACING = 3;
|
||||
const int BASE_POINT_WIDTH = 8;
|
||||
const int BASE_HANDLE_WIDTH = 8;
|
||||
|
||||
int draw_spacing = BASE_SPACING;
|
||||
int draw_point_width = BASE_POINT_WIDTH;
|
||||
int handle_width = BASE_HANDLE_WIDTH;
|
||||
|
||||
void _gradient_changed();
|
||||
void _ramp_changed();
|
||||
|
|
Loading…
Reference in a new issue