Merge pull request #24411 from guilhermefelipecgs/fix_22389

Fix sub-transitions not using end_node correctly
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Rémi Verschelde 2018-12-17 08:11:48 +01:00 committed by GitHub
commit 4b6e7b50b9
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@ -480,10 +480,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
//compute time left for transitions by using the end node
if (sm->end_node != StringName() && sm->end_node != current) {
rem = sm->blend_node(current, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
rem = sm->blend_node(sm->end_node, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
}
return rem;