Flat button support in ButtonArray. Fixes #7153
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959683c3d8
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2 changed files with 22 additions and 2 deletions
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@ -267,9 +267,9 @@ void ButtonArray::_notification(int p_what) {
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} else {
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if (hover==i)
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draw_style_box(style_hover,r);
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else
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else if (!flat)
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draw_style_box(style_normal,r);
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sbsize=style_selected->get_minimum_size();
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sbsize=style_normal->get_minimum_size();
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sbofs=style_normal->get_offset();
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f=font_normal;
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c=color_normal;
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@ -388,6 +388,17 @@ ButtonArray::Align ButtonArray::get_align() const {
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return align;
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}
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void ButtonArray::set_flat(bool p_flat) {
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flat=p_flat;
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update();
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}
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bool ButtonArray::is_flat() const {
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return flat;
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}
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void ButtonArray::add_button(const String& p_text,const String& p_tooltip) {
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@ -525,6 +536,8 @@ void ButtonArray::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_button_tooltip","button_idx"),&ButtonArray::get_button_tooltip);
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ObjectTypeDB::bind_method(_MD("get_button_icon:Texture","button_idx"),&ButtonArray::get_button_icon);
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ObjectTypeDB::bind_method(_MD("get_button_count"),&ButtonArray::get_button_count);
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ObjectTypeDB::bind_method(_MD("set_flat","enabled"),&ButtonArray::set_flat);
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ObjectTypeDB::bind_method(_MD("is_flat"),&ButtonArray::is_flat);
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ObjectTypeDB::bind_method(_MD("get_selected"),&ButtonArray::get_selected);
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ObjectTypeDB::bind_method(_MD("get_hovered"),&ButtonArray::get_hovered);
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ObjectTypeDB::bind_method(_MD("set_selected","button_idx"),&ButtonArray::set_selected);
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@ -539,6 +552,8 @@ void ButtonArray::_bind_methods() {
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BIND_CONSTANT( ALIGN_FILL );
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BIND_CONSTANT( ALIGN_EXPAND_FILL );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flat" ), _SCS("set_flat"),_SCS("is_flat") );
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ADD_SIGNAL( MethodInfo("button_selected",PropertyInfo(Variant::INT,"button_idx")));
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}
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@ -549,5 +564,6 @@ ButtonArray::ButtonArray(Orientation p_orientation) {
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selected=-1;
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set_focus_mode(FOCUS_ALL);
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hover=-1;
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flat=false;
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min_button_size = -1;
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}
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@ -59,6 +59,7 @@ private:
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int selected;
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int hover;
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bool flat;
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double min_button_size;
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Vector<Button> buttons;
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@ -79,6 +80,9 @@ public:
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void set_align(Align p_align);
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Align get_align() const;
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void set_flat(bool p_flat);
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bool is_flat() const;
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void add_button(const String& p_button,const String& p_tooltip="");
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void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="",const String& p_tooltip="");
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