Merge pull request #8249 from eska014/win-export

Reenable Windows Desktop export
This commit is contained in:
Andreas Haas 2017-04-04 00:15:31 +02:00 committed by GitHub
commit 4b7dd09dc3

View file

@ -26,28 +26,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export.h"
#include "editor/editor_export.h"
#include "platform/windows/logo.h"
void register_windows_exporter() {
#if 0
Ref<EditorExportPlatformPC> platform;
platform.instance();
Image img(_windows_logo);
Ref<ImageTexture> logo = memnew( ImageTexture );
Ref<ImageTexture> logo;
logo.instance();
logo->create_from_image(img);
platform->set_logo(logo);
platform->set_name("Windows Desktop");
platform->set_extension("exe");
platform->set_release_32("windows_32_release.exe");
platform->set_debug_32("windows_32_debug.exe");
platform->set_release_64("windows_64_release.exe");
platform->set_debug_64("windows_64_debug.exe");
{
Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
exporter->set_binary_extension("exe");
exporter->set_release_binary32("windows_32_release.exe");
exporter->set_debug_binary32("windows_32_debug.exe");
exporter->set_release_binary64("windows_64_release.exe");
exporter->set_debug_binary64("windows_64_debug.exe");
exporter->set_name("Windows Desktop");
exporter->set_logo(logo);
EditorImportExport::get_singleton()->add_export_platform(exporter);
}
#endif
EditorExport::get_singleton()->add_export_platform(platform);
}