Fix invalid 3-to-4 renames of add_animation
to add_animation_library
This rename breaks `SpriteFrames` and also isn't valid as the new method takes an `AnimationLibrary`, not an `Animation`
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1 changed files with 1 additions and 2 deletions
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@ -163,6 +163,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this.
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// { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer.
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// { "add_animation", "add_animation_library" }, // AnimationPlayer -- Breaks SpriteFrames (and isn't a correct conversion).
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// { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used.
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// { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader.
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// { "get_extents", "get_size" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
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@ -214,7 +215,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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{ "_set_current", "set_current" }, // Camera2D
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{ "_set_editor_description", "set_editor_description" }, // Node
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{ "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
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{ "add_animation", "add_animation_library" }, // AnimationPlayer
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{ "add_cancel", "add_cancel_button" }, // AcceptDialog
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{ "add_central_force", "apply_central_force" }, //RigidBody2D
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{ "add_child_below_node", "add_sibling" }, // Node
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@ -643,7 +643,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D
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{ "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
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{ "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
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{ "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
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{ "AddCancel", "AddCancelButton" }, // AcceptDialog
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{ "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D
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{ "AddChildBelowNode", "AddSibling" }, // Node
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