Fix invalid 3-to-4 renames of add_animation to add_animation_library

This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
This commit is contained in:
A Thousand Ships 2023-12-30 18:53:54 +01:00
parent 12ee58d8bc
commit 4b7ea9fe47
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@ -163,6 +163,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
// { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this.
// { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer.
// { "add_animation", "add_animation_library" }, // AnimationPlayer -- Breaks SpriteFrames (and isn't a correct conversion).
// { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used.
// { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader.
// { "get_extents", "get_size" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
@ -214,7 +215,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
{ "_set_current", "set_current" }, // Camera2D
{ "_set_editor_description", "set_editor_description" }, // Node
{ "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
{ "add_animation", "add_animation_library" }, // AnimationPlayer
{ "add_cancel", "add_cancel_button" }, // AcceptDialog
{ "add_central_force", "apply_central_force" }, //RigidBody2D
{ "add_child_below_node", "add_sibling" }, // Node
@ -643,7 +643,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
{ "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D
{ "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
{ "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
{ "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
{ "AddCancel", "AddCancelButton" }, // AcceptDialog
{ "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D
{ "AddChildBelowNode", "AddSibling" }, // Node