Streamline the project import workflow
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parent
541674d106
commit
4b8163586b
3 changed files with 28 additions and 6 deletions
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@ -264,6 +264,8 @@ void EditorFileDialog::update_dir() {
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}
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dir->set_text(dir_access->get_current_dir(false));
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file->set_text("");
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// Disable "Open" button only when selecting file(s) mode.
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get_ok_button()->set_disabled(_is_open_should_be_disabled());
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switch (mode) {
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@ -271,10 +273,10 @@ void EditorFileDialog::update_dir() {
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case FILE_MODE_OPEN_FILES:
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set_ok_button_text(TTR("Open"));
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break;
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case FILE_MODE_OPEN_ANY:
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case FILE_MODE_OPEN_DIR:
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set_ok_button_text(TTR("Select Current Folder"));
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break;
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case FILE_MODE_OPEN_ANY:
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case FILE_MODE_SAVE_FILE:
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// FIXME: Implement, or refactor to avoid duplication with set_mode
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break;
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@ -522,7 +524,11 @@ void EditorFileDialog::_item_selected(int p_item) {
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if (!d["dir"]) {
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file->set_text(d["name"]);
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_request_single_thumbnail(get_current_dir().path_join(get_current_file()));
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} else if (mode == FILE_MODE_OPEN_DIR) {
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// FILE_MODE_OPEN_ANY can alternate this text depending on what's selected.
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set_ok_button_text(TTR("Open"));
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} else if (mode == FILE_MODE_OPEN_DIR || mode == FILE_MODE_OPEN_ANY) {
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file->set_text("");
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set_ok_button_text(TTR("Select This Folder"));
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}
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@ -560,12 +566,13 @@ void EditorFileDialog::_items_clear_selection(const Vector2 &p_pos, MouseButton
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get_ok_button()->set_disabled(!item_list->is_anything_selected());
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break;
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case FILE_MODE_OPEN_ANY:
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case FILE_MODE_OPEN_DIR:
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file->set_text("");
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get_ok_button()->set_disabled(false);
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set_ok_button_text(TTR("Select Current Folder"));
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break;
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case FILE_MODE_OPEN_ANY:
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case FILE_MODE_SAVE_FILE:
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// FIXME: Implement, or refactor to avoid duplication with set_mode
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break;
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@ -208,7 +208,7 @@ String ProjectDialog::_test_path() {
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}
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} else {
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_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
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_set_message(TTR("Please choose a \"project.godot\", a directory with it, or a \".zip\" file."), MESSAGE_ERROR);
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install_path_container->hide();
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get_ok_button()->set_disabled(true);
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return "";
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@ -283,6 +283,9 @@ void ProjectDialog::_path_text_changed(const String &p_path) {
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}
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void ProjectDialog::_file_selected(const String &p_path) {
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// If not already shown.
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show_dialog();
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String p = p_path;
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if (mode == MODE_IMPORT) {
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if (p.ends_with("project.godot")) {
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@ -311,6 +314,9 @@ void ProjectDialog::_file_selected(const String &p_path) {
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}
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void ProjectDialog::_path_selected(const String &p_path) {
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// If not already shown.
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show_dialog();
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String sp = p_path.simplify_path();
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project_path->set_text(sp);
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_path_text_changed(sp);
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@ -328,7 +334,7 @@ void ProjectDialog::_browse_path() {
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fdialog->set_current_dir(project_path->get_text());
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if (mode == MODE_IMPORT) {
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fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_ANY);
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fdialog->clear_filters();
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fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
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fdialog->add_filter("*.zip", TTR("ZIP File"));
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@ -666,6 +672,14 @@ void ProjectDialog::set_project_path(const String &p_path) {
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project_path->set_text(p_path);
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}
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void ProjectDialog::ask_for_path_and_show() {
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// Workaround: for the file selection dialog content to be rendered we need to show its parent dialog.
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show_dialog();
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_set_message("");
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_browse_path();
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}
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void ProjectDialog::show_dialog() {
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if (mode == MODE_RENAME) {
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project_path->set_editable(false);
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@ -2448,7 +2462,7 @@ void ProjectManager::_new_project() {
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void ProjectManager::_import_project() {
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npdialog->set_mode(ProjectDialog::MODE_IMPORT);
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npdialog->show_dialog();
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npdialog->ask_for_path_and_show();
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}
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void ProjectManager::_rename_project() {
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@ -131,6 +131,7 @@ public:
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void set_mode(Mode p_mode);
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void set_project_path(const String &p_path);
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void ask_for_path_and_show();
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void show_dialog();
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ProjectDialog();
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