Expose Vector2 abs method to scripts
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@ -339,6 +339,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
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VCALL_LOCALMEM1R(Vector2,reflect);
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VCALL_LOCALMEM0R(Vector2,angle);
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// VCALL_LOCALMEM1R(Vector2,cross);
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VCALL_LOCALMEM0R(Vector2,abs);
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VCALL_LOCALMEM0R(Rect2,get_area);
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VCALL_LOCALMEM1R(Rect2,intersects);
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@ -1333,6 +1334,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
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//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
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ADDFUNC0(VECTOR2,VECTOR2,Vector2,abs,varray());
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ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());
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ADDFUNC1(RECT2,BOOL,Rect2,intersects,RECT2,"b",varray());
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