Make texture preview and picker use mipmap filter
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parent
72b845b287
commit
4bddec7003
2 changed files with 2 additions and 1 deletions
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@ -958,6 +958,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
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preview_rect->set_offset(SIDE_TOP, 1);
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preview_rect->set_offset(SIDE_BOTTOM, -1);
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preview_rect->set_offset(SIDE_RIGHT, -1);
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preview_rect->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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assign_button->add_child(preview_rect);
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}
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@ -29,7 +29,6 @@
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/*************************************************************************/
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#include "texture_editor_plugin.h"
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#include "editor/editor_scale.h"
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TextureRect *TexturePreview::get_texture_display() {
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@ -123,6 +122,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
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add_child(checkerboard);
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texture_display = memnew(TextureRect);
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texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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texture_display->set_texture(p_texture);
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texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
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texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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