Make texture preview and picker use mipmap filter

This commit is contained in:
MrBlockers 2022-10-14 21:36:10 -04:00
parent 72b845b287
commit 4bddec7003
2 changed files with 2 additions and 1 deletions

View file

@ -958,6 +958,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
preview_rect->set_offset(SIDE_TOP, 1);
preview_rect->set_offset(SIDE_BOTTOM, -1);
preview_rect->set_offset(SIDE_RIGHT, -1);
preview_rect->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
assign_button->add_child(preview_rect);
}

View file

@ -29,7 +29,6 @@
/*************************************************************************/
#include "texture_editor_plugin.h"
#include "editor/editor_scale.h"
TextureRect *TexturePreview::get_texture_display() {
@ -123,6 +122,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
add_child(checkerboard);
texture_display = memnew(TextureRect);
texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);