Particles2D: Fix normal map rid.
Looks like a Copy & Paste error, fixes #14334.
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@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) {
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texture_rid = texture->get_rid();
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RID normal_rid;
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if (normal_map.is_valid())
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normal_rid = texture->get_rid();
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normal_rid = normal_map->get_rid();
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VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
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