diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml index 2b6a82e2707..df939234b0d 100644 --- a/doc/classes/InputEventMagnifyGesture.xml +++ b/doc/classes/InputEventMagnifyGesture.xml @@ -3,6 +3,7 @@ + [b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled. diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml index 5b65b9207fd..9da9472663c 100644 --- a/doc/classes/InputEventPanGesture.xml +++ b/doc/classes/InputEventPanGesture.xml @@ -3,6 +3,7 @@ + [b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index fe7572139c8..debff8dd7e8 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -669,6 +669,12 @@ If [code]false[/code], no input will be lost. [b]Note:[/b] You should in nearly all cases prefer the [code]false[/code] setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script. + + If [code]true[/code], long press events on an Android touchscreen are transformed into right click events. + + + If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices. + If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. diff --git a/main/main.cpp b/main/main.cpp index b94affd4544..5e6e612d515 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1579,6 +1579,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) { id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); } + GLOBAL_DEF("input_devices/pointing/android/enable_long_press_as_right_click", false); + GLOBAL_DEF("input_devices/pointing/android/enable_pan_and_scale_gestures", false); + MAIN_PRINT("Main: Load Translations and Remaps"); translation_server->setup(); //register translations, load them, etc. diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index a60afb65952..368acecc3d0 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -34,6 +34,7 @@ import static android.content.Context.MODE_PRIVATE; import static android.content.Context.WINDOW_SERVICE; import org.godotengine.godot.input.GodotEditText; +import org.godotengine.godot.input.GodotInputHandler; import org.godotengine.godot.io.directory.DirectoryAccessHandler; import org.godotengine.godot.io.file.FileAccessHandler; import org.godotengine.godot.plugin.GodotPlugin; @@ -334,6 +335,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC */ @CallSuper protected void onGodotSetupCompleted() { + Log.d(TAG, "OnGodotSetupCompleted"); + + // These properties are defined after Godot setup completion, so we retrieve them here. + boolean longPressEnabled = Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")); + boolean panScaleEnabled = Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")); + + runOnUiThread(() -> { + GodotView renderView = getRenderView(); + GodotInputHandler inputHandler = renderView != null ? renderView.getInputHandler() : null; + if (inputHandler != null) { + inputHandler.enableLongPress(longPressEnabled); + inputHandler.enablePanningAndScalingGestures(panScaleEnabled); + } + }); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onGodotSetupCompleted(); } @@ -348,6 +364,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC */ @CallSuper protected void onGodotMainLoopStarted() { + Log.d(TAG, "OnGodotMainLoopStarted"); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onGodotMainLoopStarted(); }