Fix sub-transitions not using end_node correctly

Fix #22389
This commit is contained in:
Guilherme Felipe 2018-12-16 23:40:41 -02:00
parent 09623ffc4e
commit 4c5548e06e

View file

@ -480,10 +480,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
//compute time left for transitions by using the end node
if (sm->end_node != StringName() && sm->end_node != current) {
rem = sm->blend_node(current, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
rem = sm->blend_node(sm->end_node, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
}
return rem;