Rename TabBar
's tab_closed
signal to tab_close_pressed
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parent
8508f9396d
commit
4c563a51c3
3 changed files with 14 additions and 5 deletions
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@ -235,10 +235,19 @@
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Emitted when a tab is clicked, even if it is the current tab.
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Emitted when a tab is clicked, even if it is the current tab.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="tab_closed">
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<signal name="tab_close_pressed">
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<argument index="0" name="tab" type="int" />
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<argument index="0" name="tab" type="int" />
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<description>
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<description>
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Emitted when a tab is closed.
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Emitted when a tab's close button is pressed.
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[b]Note:[/b] Tabs are not removed automatically once the close button is pressed, this behaviour needs to be programmed manually. For example:
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[codeblocks]
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[gdscript]
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$TabBar.tab_close_pressed.connect($TabBar.remove_tab)
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[/gdscript]
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[csharp]
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GetNode<TabBar>("TabBar").TabClosePressed += GetNode<TabBar>("TabBar").RemoveTab;
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[/csharp]
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[/codeblocks]
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</description>
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</description>
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</signal>
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</signal>
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<signal name="tab_hovered">
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<signal name="tab_hovered">
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@ -6227,7 +6227,7 @@ EditorNode::EditorNode() {
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scene_tabs->set_drag_to_rearrange_enabled(true);
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scene_tabs->set_drag_to_rearrange_enabled(true);
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scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
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scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
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scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited));
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scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited));
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scene_tabs->connect("tab_closed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
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scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
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scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
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scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
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scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
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scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
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scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
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scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
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@ -175,7 +175,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
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if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (cb_hover != -1) {
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if (cb_hover != -1) {
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// pressed
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// pressed
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emit_signal(SNAME("tab_closed"), cb_hover);
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emit_signal(SNAME("tab_close_pressed"), cb_hover);
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}
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}
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cb_pressing = false;
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cb_pressing = false;
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@ -1172,7 +1172,7 @@ void TabBar::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_close_pressed", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
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ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
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ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
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