From 4c9dc78f19dc189455e8ce917508fe3b27928624 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 11 Jun 2022 20:25:22 +0200 Subject: [PATCH] Update name of Convert to MeshInstance2D button in MeshInstance2D doc (cherry picked from commit 857e5a3bb065e8efdbb137796c3ba4946eaab99b) --- doc/classes/MeshInstance2D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 569f24af9d5..20fa5beafa1 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -4,7 +4,7 @@ Node used for displaying a [Mesh] in 2D. - Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". + Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite] via a tool in the editor toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport. $DOCS_URL/tutorials/2d/2d_meshes.html