wrote documentation for audio stream player 3D

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Grosskopf 2017-09-16 13:33:58 +02:00
parent 61e9623ced
commit 4ca06efd11

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Plays 3D sound in 3D space
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
</tutorials>
<demos>
</demos>
@ -123,6 +126,7 @@
<argument index="0" name="from_pos" type="float" default="0.0">
</argument>
<description>
Plays the audio from the given position 'from_pos', in seconds.
</description>
</method>
<method name="seek">
@ -131,6 +135,7 @@
<argument index="0" name="to_pos" type="float">
</argument>
<description>
Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="set_area_mask">
@ -265,67 +270,94 @@
<return type="void">
</return>
<description>
Stops the audio.
</description>
</method>
</methods>
<members>
<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
Areas in which this sound plays.
</member>
<member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
Dampens audio above this frequency, in Hz.
</member>
<member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
Amount how much the filter affects the loudness, in dB.
</member>
<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
Decides in which step the Doppler effect should be calculated.
</member>
<member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
The angle in which the audio reaches cameras undampened.
</member>
<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
If [code]true[/code], the audio should be dampened according to the direction of the sound.
</member>
<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
</member>
<member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
Sets the absolute maximum of the soundlevel, in dB.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
Sets the distance from wich the 'out_of_range_mode' takes effect. Has no effect if set to 0.
</member>
<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
Decides if audio should pause when source is outside of 'max_distance' range.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
Base sound level unaffected by dampening, in dB.
</member>
<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
Factor for the attenuation effect.
</member>
</members>
<signals>
<signal name="finished">
<description>
Fires when the audio stops playing.
</description>
</signal>
</signals>
<constants>
<constant name="ATTENUATION_INVERSE_DISTANCE" value="0">
Linear dampening of loudness according to distance.
</constant>
<constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1">
Squared dampening of loudness according to distance.
</constant>
<constant name="ATTENUATION_LOGARITHMIC" value="2">
Logarithmic dampening of loudness according to distance.
</constant>
<constant name="OUT_OF_RANGE_MIX" value="0">
Mix this audio in, even when it's out of range.
</constant>
<constant name="OUT_OF_RANGE_PAUSE" value="1">
Pause this audio when it gets out of range.
</constant>
<constant name="DOPPLER_TRACKING_DISABLED" value="0">
Disables doppler tracking.
</constant>
<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1">
Executes doppler trackin in idle step.
</constant>
<constant name="DOPPLER_TRACKING_FIXED_STEP" value="2">
Executes doppler tracking in fixed step.
</constant>
</constants>
</class>