add functions to test overlap with another body or area
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2 changed files with 28 additions and 0 deletions
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@ -490,6 +490,29 @@ Array Area2D::get_overlapping_areas() const {
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return ret;
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}
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bool Area2D::overlaps_area(Node* p_area) const {
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ERR_FAIL_NULL_V(p_area,false);
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const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
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if (!E)
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return false;
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return E->get().in_tree;
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}
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bool Area2D::overlaps_body(Node* p_body) const{
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ERR_FAIL_NULL_V(p_body,false);
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const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
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if (!E)
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return false;
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return E->get().in_tree;
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}
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void Area2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area2D::_body_enter_tree);
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@ -528,6 +551,9 @@ void Area2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area2D::get_overlapping_bodies);
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ObjectTypeDB::bind_method(_MD("get_overlapping_areas"),&Area2D::get_overlapping_areas);
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ObjectTypeDB::bind_method(_MD("overlaps_body:PhysicsBody2D","body"),&Area2D::overlaps_body);
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ObjectTypeDB::bind_method(_MD("overlaps_area:Area2D","area"),&Area2D::overlaps_area);
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ObjectTypeDB::bind_method(_MD("_body_inout"),&Area2D::_body_inout);
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ObjectTypeDB::bind_method(_MD("_area_inout"),&Area2D::_area_inout);
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@ -154,6 +154,8 @@ public:
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Array get_overlapping_bodies() const; //function for script
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Array get_overlapping_areas() const; //function for script
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bool overlaps_area(Node* p_area) const;
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bool overlaps_body(Node* p_body) const;
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Area2D();
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~Area2D();
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