Batching - blank UVs in polys that contain no UVs

Polys that have no texture assigned contain no UVs in the poly command. These were previously not blanked, leading to random values if read from a custom shader.

This PR just blanks them.
This commit is contained in:
lawnjelly 2020-11-18 10:36:47 +00:00
parent 545931545c
commit 4cadae5713

View file

@ -1621,6 +1621,8 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
if (ind < p_poly->uvs.size()) {
const Point2 &uv = p_poly->uvs[ind];
bvs[n].uv.set(uv.x, uv.y);
} else {
bvs[n].uv.set(0.0f, 0.0f);
}
vertex_colors[n] = precalced_colors[ind];
@ -1756,6 +1758,8 @@ PREAMBLE(bool)::_software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_po
if (ind < p_poly->uvs.size()) {
const Point2 &uv = p_poly->uvs[ind];
bvs[n].uv.set(uv.x, uv.y);
} else {
bvs[n].uv.set(0.0f, 0.0f);
}
vertex_colors[n] = p_precalced_colors[ind];