Batching - blank UVs in polys that contain no UVs
Polys that have no texture assigned contain no UVs in the poly command. These were previously not blanked, leading to random values if read from a custom shader. This PR just blanks them.
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@ -1621,6 +1621,8 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
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if (ind < p_poly->uvs.size()) {
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const Point2 &uv = p_poly->uvs[ind];
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bvs[n].uv.set(uv.x, uv.y);
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} else {
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bvs[n].uv.set(0.0f, 0.0f);
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}
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vertex_colors[n] = precalced_colors[ind];
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@ -1756,6 +1758,8 @@ PREAMBLE(bool)::_software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_po
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if (ind < p_poly->uvs.size()) {
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const Point2 &uv = p_poly->uvs[ind];
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bvs[n].uv.set(uv.x, uv.y);
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} else {
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bvs[n].uv.set(0.0f, 0.0f);
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}
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vertex_colors[n] = p_precalced_colors[ind];
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