From 4cadae57136189e91d277189d613a8828d175829 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Wed, 18 Nov 2020 10:36:47 +0000 Subject: [PATCH] Batching - blank UVs in polys that contain no UVs Polys that have no texture assigned contain no UVs in the poly command. These were previously not blanked, leading to random values if read from a custom shader. This PR just blanks them. --- drivers/gles_common/rasterizer_canvas_batcher.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/drivers/gles_common/rasterizer_canvas_batcher.h b/drivers/gles_common/rasterizer_canvas_batcher.h index 32a4d109b31..9ffcab96d12 100644 --- a/drivers/gles_common/rasterizer_canvas_batcher.h +++ b/drivers/gles_common/rasterizer_canvas_batcher.h @@ -1621,6 +1621,8 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly if (ind < p_poly->uvs.size()) { const Point2 &uv = p_poly->uvs[ind]; bvs[n].uv.set(uv.x, uv.y); + } else { + bvs[n].uv.set(0.0f, 0.0f); } vertex_colors[n] = precalced_colors[ind]; @@ -1756,6 +1758,8 @@ PREAMBLE(bool)::_software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_po if (ind < p_poly->uvs.size()) { const Point2 &uv = p_poly->uvs[ind]; bvs[n].uv.set(uv.x, uv.y); + } else { + bvs[n].uv.set(0.0f, 0.0f); } vertex_colors[n] = p_precalced_colors[ind];