Merge pull request #72251 from RandomShaper/robust_sync_3.x

[3.x] Backport some multi-threading goodies
This commit is contained in:
Rémi Verschelde 2023-05-16 13:16:25 +02:00 committed by GitHub
commit 4cc2229a52
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7 changed files with 127 additions and 39 deletions

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@ -2807,7 +2807,27 @@ void _Thread::_start_func(void *ud) {
Thread::set_name(t->target_method);
t->ret = target_instance->call(t->target_method, arg, argc, ce);
// To avoid a circular reference between the thread and the script which can possibly contain a reference
// to the thread, we will do the call (keeping a reference up to that point) and then break chains with it.
// When the call returns, we will reference the thread again if possible.
ObjectID th_instance_id = t->get_instance_id();
StringName target_method = t->target_method;
t = Ref<_Thread>();
Variant ret;
ret = target_instance->call(target_method, arg, argc, ce);
// If script properly kept a reference to the thread, we should be able to re-reference it now
// (well, or if the call failed, since we had to break chains anyway because the outcome isn't known upfront).
t = Ref<_Thread>(ObjectDB::get_instance(th_instance_id));
if (t.is_valid()) {
t->ret = ret;
t->running.clear();
} else {
// We could print a warning here, but the Thread object will be eventually destroyed
// noticing wait_to_finish() hasn't been called on it, and it will print a warning itself.
}
if (ce.error != Variant::CallError::CALL_OK) {
String reason;
switch (ce.error) {
@ -2826,12 +2846,8 @@ void _Thread::_start_func(void *ud) {
default: {
}
}
t->running.clear();
ERR_FAIL_MSG("Could not call function '" + t->target_method.operator String() + "' to start thread " + t->get_id() + ": " + reason + ".");
ERR_FAIL_MSG("Could not call function '" + target_method.operator String() + "' to start thread " + uitos(Thread::get_caller_id()) + ": " + reason + ".");
}
t->running.clear();
}
Error _Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) {

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@ -34,6 +34,7 @@
#include "core/error_list.h"
#if !defined(NO_THREADS)
#include "core/typedefs.h"
#include <shared_mutex>
@ -41,33 +42,33 @@ class RWLock {
mutable std::shared_timed_mutex mutex;
public:
// Lock the rwlock, block if locked by someone else
void read_lock() const {
// Lock the RWLock, block if locked by someone else.
_ALWAYS_INLINE_ void read_lock() const {
mutex.lock_shared();
}
// Unlock the rwlock, let other threads continue
void read_unlock() const {
// Unlock the RWLock, let other threads continue.
_ALWAYS_INLINE_ void read_unlock() const {
mutex.unlock_shared();
}
// Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock.
Error read_try_lock() const {
// Attempt to lock the RWLock for reading. True on success, false means it can't lock.
_ALWAYS_INLINE_ Error read_try_lock() const {
return mutex.try_lock_shared() ? OK : ERR_BUSY;
}
// Lock the rwlock, block if locked by someone else
void write_lock() {
// Lock the RWLock, block if locked by someone else.
_ALWAYS_INLINE_ void write_lock() {
mutex.lock();
}
// Unlock the rwlock, let other thwrites continue
void write_unlock() {
// Unlock the RWLock, let other threads continue.
_ALWAYS_INLINE_ void write_unlock() {
mutex.unlock();
}
// Attempt to lock the rwlock, OK on success, ERR_BUSY means it can't lock.
Error write_try_lock() {
// Attempt to lock the RWLock for writing. True on success, false means it can't lock.
_ALWAYS_INLINE_ Error write_try_lock() {
return mutex.try_lock() ? OK : ERR_BUSY;
}
};
@ -91,11 +92,11 @@ class RWLockRead {
const RWLock &lock;
public:
RWLockRead(const RWLock &p_lock) :
_ALWAYS_INLINE_ RWLockRead(const RWLock &p_lock) :
lock(p_lock) {
lock.read_lock();
}
~RWLockRead() {
_ALWAYS_INLINE_ ~RWLockRead() {
lock.read_unlock();
}
};
@ -104,11 +105,11 @@ class RWLockWrite {
RWLock &lock;
public:
RWLockWrite(RWLock &p_lock) :
_ALWAYS_INLINE_ RWLockWrite(RWLock &p_lock) :
lock(p_lock) {
lock.write_lock();
}
~RWLockWrite() {
_ALWAYS_INLINE_ ~RWLockWrite() {
lock.write_unlock();
}
};

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@ -33,6 +33,9 @@
#include "core/error_list.h"
#include "core/typedefs.h"
#ifdef DEBUG_ENABLED
#include "core/error_macros.h"
#endif
#if !defined(NO_THREADS)
@ -41,38 +44,89 @@
class Semaphore {
private:
mutable std::mutex mutex_;
mutable std::condition_variable condition_;
mutable unsigned long count_ = 0; // Initialized as locked.
mutable std::mutex mutex;
mutable std::condition_variable condition;
mutable uint32_t count = 0; // Initialized as locked.
#ifdef DEBUG_ENABLED
mutable uint32_t awaiters = 0;
#endif
public:
_ALWAYS_INLINE_ void post() const {
std::lock_guard<decltype(mutex_)> lock(mutex_);
++count_;
condition_.notify_one();
std::lock_guard<std::mutex> lock(mutex);
count++;
condition.notify_one();
}
_ALWAYS_INLINE_ void wait() const {
std::unique_lock<decltype(mutex_)> lock(mutex_);
while (!count_) { // Handle spurious wake-ups.
condition_.wait(lock);
std::unique_lock<std::mutex> lock(mutex);
#ifdef DEBUG_ENABLED
++awaiters;
#endif
while (!count) { // Handle spurious wake-ups.
condition.wait(lock);
}
--count_;
--count;
#ifdef DEBUG_ENABLED
--awaiters;
#endif
}
_ALWAYS_INLINE_ bool try_wait() const {
std::lock_guard<decltype(mutex_)> lock(mutex_);
if (count_) {
--count_;
std::lock_guard<std::mutex> lock(mutex);
if (count) {
count--;
return true;
} else {
return false;
}
return false;
}
_ALWAYS_INLINE_ int get() const {
std::lock_guard<decltype(mutex_)> lock(mutex_);
return count_;
std::lock_guard<std::mutex> lock(mutex);
return count;
}
#ifdef DEBUG_ENABLED
~Semaphore() {
// Destroying an std::condition_variable when not all threads waiting on it have been notified
// invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.)
// That means other threads could still be running the body of std::condition_variable::wait()
// but already past the safety checkpoint. That's the case for instance if that function is already
// waiting to lock again.
//
// We will make the rule a bit more restrictive and simpler to understand at the same time: there
// should not be any threads at any stage of the waiting by the time the semaphore is destroyed.
//
// We do so because of the following reasons:
// - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread
// must be completely done by the time the thread controlling it finally destroys the semaphore.
// Therefore, only a coding mistake could make the program run into such a attempt at premature
// destruction of the semaphore.
// - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't
// happen that a thread is trying to destroy a Semaphore while another is still doing whatever with
// it, so the simplification is mostly transparent to script writers.
// - The redefined rule can be checked for failure to meet it, which is what this implementation does.
// This is useful to detect a few cases of potential misuse; namely:
// a) In scripting:
// * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely.
// * The coder is letting the project reach its termination without having cleanly finished threads
// that await on semaphores (or at least, let the usual semaphore-controlled loop exit).
// b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can
// lead to its premature destruction as well.
//
// Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB
// in debug builds.
std::lock_guard<std::mutex> lock(mutex);
if (awaiters) {
WARN_PRINT(
"A Semaphore object is being destroyed while one or more threads are still waiting on it.\n"
"Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup.");
// And now, the hacky countermeasure (i.e., leak the condition variable).
new (&condition) std::condition_variable();
}
}
#endif
};
#else

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@ -121,7 +121,9 @@ Error Thread::set_name(const String &p_name) {
Thread::~Thread() {
if (id != _thread_id_hash(std::thread::id())) {
#ifdef DEBUG_ENABLED
WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
WARN_PRINT(
"A Thread object is being destroyed without its completion having been realized.\n"
"Please call wait_to_finish() on it to ensure correct cleanup.");
#endif
thread.detach();
}

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@ -5,6 +5,11 @@
</brief_description>
<description>
A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
It's of the recursive kind, so it can be locked multiple times by one thread, provided it also unlocks it as many times.
[b]Warning:[/b]
To guarantee that the operating system is able to perform proper cleanup (no crashes, no deadlocks), these conditions must be met:
- By the time a [Mutex]'s reference count reaches zero and therefore it is destroyed, no threads (including the one on which the destruction will happen) must have it locked.
- By the time a [Thread]'s reference count reaches zero and therefore it is destroyed, it must not have any mutex locked.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html</link>
@ -29,6 +34,7 @@
<description>
Unlocks this [Mutex], leaving it to other threads.
[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple times while already having ownership of the mutex, it must also call [method unlock] the same number of times in order to unlock it correctly.
[b]Warning:[/b] Calling [method unlock] more times that [method lock] on a given thread, thus ending up trying to unlock a non-locked mutex, is wrong and may causes crashes or deadlocks.
</description>
</method>
</methods>

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@ -5,6 +5,10 @@
</brief_description>
<description>
A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
[b]Warning:[/b]
To guarantee that the operating system is able to perform proper cleanup (no crashes, no deadlocks), these conditions must be met:
- By the time a [Semaphore]'s reference count reaches zero and therefore it is destroyed, no threads must be waiting on it.
- By the time a [Thread]'s reference count reaches zero and therefore it is destroyed, it must not be waiting on any semaphore.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html</link>

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@ -6,6 +6,11 @@
<description>
A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
[b]Warning:[/b]
To guarantee that the operating system is able to perform proper cleanup (no crashes, no deadlocks), these conditions must be met by the time a [Thread]'s reference count reaches zero and therefore it is destroyed:
- It must not have any [Mutex] objects locked.
- It must not be waiting on any [Semaphore] objects.
- [method wait_to_finish] should have been called on it.
</description>
<tutorials>
<link title="Using multiple threads">$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html</link>