Add missing documentation for MultiplayerPeerExtension
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2 changed files with 23 additions and 1 deletions
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@ -49,6 +49,18 @@
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Called when a packet needs to be received by the [MultiplayerAPI], with [param r_buffer_size] being the size of the binary [param r_buffer] in bytes.
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</description>
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</method>
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<method name="_get_packet_channel" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called to get the channel over which the next available packet was received. See [method MultiplayerPeer.get_packet_channel].
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</description>
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</method>
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<method name="_get_packet_mode" qualifiers="virtual const">
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<return type="int" enum="MultiplayerPeer.TransferMode" />
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<description>
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Called to get the [enum MultiplayerPeer.TransferMode] the remote peer used to send the next available packet. See [method MultiplayerPeer.get_packet_mode].
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</description>
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</method>
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<method name="_get_packet_peer" qualifiers="virtual const">
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<return type="int" />
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<description>
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@ -76,7 +88,7 @@
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<method name="_get_unique_id" qualifiers="virtual const">
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<return type="int" />
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<description>
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Called when the unique ID of this [MultiplayerPeer] is requested (see [method MultiplayerPeer.get_unique_id]).
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Called when the unique ID of this [MultiplayerPeer] is requested (see [method MultiplayerPeer.get_unique_id]). The value must be between [code]1[/code] and [code]2147483647[/code].
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</description>
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</method>
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<method name="_is_refusing_new_connections" qualifiers="virtual const">
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@ -91,6 +103,12 @@
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Called when the "is server" status is requested on the [MultiplayerAPI]. See [method MultiplayerAPI.is_server].
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</description>
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</method>
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<method name="_is_server_relay_supported" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Called to check if the server can act as a relay in the current configuration. See [method MultiplayerPeer.is_server_relay_supported].
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</description>
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</method>
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<method name="_poll" qualifiers="virtual">
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<return type="void" />
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<description>
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@ -201,6 +201,9 @@ void MultiplayerPeerExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_packet_script)
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GDVIRTUAL_BIND(_put_packet_script, "p_buffer");
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GDVIRTUAL_BIND(_get_packet_channel);
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GDVIRTUAL_BIND(_get_packet_mode);
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GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
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GDVIRTUAL_BIND(_get_transfer_channel);
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@ -217,6 +220,7 @@ void MultiplayerPeerExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_unique_id);
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GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
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GDVIRTUAL_BIND(_is_refusing_new_connections);
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GDVIRTUAL_BIND(_is_server_relay_supported);
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GDVIRTUAL_BIND(_get_connection_status);
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ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE);
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