From bf3ef56c2f93ff7abd765cc30f01292b980ba3f7 Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Fri, 5 Apr 2024 08:45:27 +0900 Subject: [PATCH] Remove unavailable property binding reset_on_save from Skeleton3D --- scene/3d/skeleton_3d.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 17dfbb4516a..566801c9f73 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -1055,7 +1055,6 @@ void Skeleton3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only"); ADD_GROUP("Modifier", "modifier_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "modifier_reset_on_save", PROPERTY_HINT_NONE, ""), "set_modifier_reset_on_save_enabled", "is_modifier_reset_on_save_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "modifier_callback_mode_process", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_modifier_callback_mode_process", "get_modifier_callback_mode_process"); ADD_SIGNAL(MethodInfo("pose_updated"));