Add modulation of tiles from tileset in palette and editor draw
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c45a4f0310
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4d6a6e0813
1 changed files with 8 additions and 2 deletions
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@ -426,6 +426,9 @@ void TileMapEditor::_update_palette() {
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Ref<Texture> tex = tileset->tile_get_texture(entries[i].id);
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if (tex.is_valid()) {
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Color color = tileset->tile_get_modulate(entries[i].id);
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palette->set_item_icon_modulate(palette->get_item_count() - 1, color);
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Rect2 region = tileset->tile_get_region(entries[i].id);
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if (tileset->tile_get_tile_mode(entries[i].id) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(entries[i].id) == TileSet::ATLAS_TILE) {
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@ -759,10 +762,13 @@ void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h
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rect.position = p_xform.xform(rect.position);
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rect.size *= sc;
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Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
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modulate.a = 0.5;
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if (r.has_no_area())
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canvas_item_editor->draw_texture_rect(t, rect, false, Color(1, 1, 1, 0.5), p_transpose);
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canvas_item_editor->draw_texture_rect(t, rect, false, modulate, p_transpose);
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else
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canvas_item_editor->draw_texture_rect_region(t, rect, r, Color(1, 1, 1, 0.5), p_transpose);
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canvas_item_editor->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
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}
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void TileMapEditor::_draw_fill_preview(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform) {
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