[3.x] Fix Translated method in C# affecting the original transform
This commit is contained in:
parent
284dbef733
commit
4d6c609e50
1 changed files with 3 additions and 3 deletions
|
@ -241,9 +241,9 @@ namespace Godot
|
||||||
{
|
{
|
||||||
return new Transform(basis, new Vector3
|
return new Transform(basis, new Vector3
|
||||||
(
|
(
|
||||||
origin[0] += basis.Row0.Dot(offset),
|
origin[0] + basis.Row0.Dot(offset),
|
||||||
origin[1] += basis.Row1.Dot(offset),
|
origin[1] + basis.Row1.Dot(offset),
|
||||||
origin[2] += basis.Row2.Dot(offset)
|
origin[2] + basis.Row2.Dot(offset)
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue