Fixed memory leaks

- PoolVector leak
- mesh_remove_surface leak
This commit is contained in:
Marc Gilleron 2017-06-16 02:39:16 +02:00
parent 43a84429ff
commit 4dbe0967d5
2 changed files with 8 additions and 1 deletions

View file

@ -92,6 +92,7 @@ class PoolVector {
// ERR_FAIL_COND(alloc->lock>0); should not be illegal to lock this for copy on write, as it's a copy on write after all
// Refcount should not be zero, otherwise it's a misuse of COW
if (alloc->refcount.get() == 1)
return; //nothing to do
@ -216,7 +217,12 @@ class PoolVector {
{
int cur_elements = alloc->size / sizeof(T);
Write w = write();
// Don't use write() here because it could otherwise provoke COW,
// which is not desirable here because we are destroying the last reference anyways
Write w;
// Reference to still prevent other threads from touching the alloc
w._ref(alloc);
for (int i = 0; i < cur_elements; i++) {

View file

@ -3107,6 +3107,7 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
}
glDeleteVertexArrays(1, &surface->array_id);
glDeleteVertexArrays(1, &surface->instancing_array_id);
for (int i = 0; i < surface->blend_shapes.size(); i++) {