Enables passing out built-in parameter from parent function in shaders
(cherry picked from commit 7a2c6a8c0e
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@ -2167,6 +2167,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
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valid = true;
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break;
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}
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if (b->parent_function) {
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for (int i = 0; i < b->parent_function->arguments.size(); i++) {
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if (b->parent_function->arguments[i].name == var_name) {
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valid = true;
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break;
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}
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}
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}
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b = b->parent_block;
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}
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