Make NoiseTexture threading more robust
Fixes crash when a NoiseTexture was freed before the generation thread finished.
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2ee6f42759
commit
4e10c62024
1 changed files with 8 additions and 4 deletions
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@ -53,6 +53,10 @@ NoiseTexture::NoiseTexture() {
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NoiseTexture::~NoiseTexture() {
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VS::get_singleton()->free(texture);
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if (noise_thread) {
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Thread::wait_to_finish(noise_thread);
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memdelete(noise_thread);
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}
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}
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void NoiseTexture::_bind_methods() {
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@ -73,6 +77,7 @@ void NoiseTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);
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ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
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ClassDB::bind_method(D_METHOD("_queue_update"), &NoiseTexture::_queue_update);
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ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
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ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
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@ -130,8 +135,6 @@ void NoiseTexture::_queue_update() {
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Ref<Image> NoiseTexture::_generate_texture() {
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update_queued = false;
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if (noise.is_null()) return Ref<Image>();
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Ref<Image> image;
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@ -171,17 +174,18 @@ void NoiseTexture::_update_texture() {
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Ref<Image> image = _generate_texture();
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_set_texture_data(image);
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}
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update_queued = false;
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}
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void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) {
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if (p_noise == noise)
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return;
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if (noise.is_valid()) {
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noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_update_texture");
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noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
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}
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noise = p_noise;
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if (noise.is_valid()) {
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noise->connect(CoreStringNames::get_singleton()->changed, this, "_update_texture");
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noise->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
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}
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_queue_update();
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}
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