Make NoiseTexture threading more robust

Fixes crash when a NoiseTexture was freed before the generation thread finished.
This commit is contained in:
JFonS 2020-01-07 11:35:34 +01:00
parent 2ee6f42759
commit 4e10c62024

View file

@ -53,6 +53,10 @@ NoiseTexture::NoiseTexture() {
NoiseTexture::~NoiseTexture() {
VS::get_singleton()->free(texture);
if (noise_thread) {
Thread::wait_to_finish(noise_thread);
memdelete(noise_thread);
}
}
void NoiseTexture::_bind_methods() {
@ -73,6 +77,7 @@ void NoiseTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);
ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
ClassDB::bind_method(D_METHOD("_queue_update"), &NoiseTexture::_queue_update);
ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
@ -130,8 +135,6 @@ void NoiseTexture::_queue_update() {
Ref<Image> NoiseTexture::_generate_texture() {
update_queued = false;
if (noise.is_null()) return Ref<Image>();
Ref<Image> image;
@ -171,17 +174,18 @@ void NoiseTexture::_update_texture() {
Ref<Image> image = _generate_texture();
_set_texture_data(image);
}
update_queued = false;
}
void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) {
if (p_noise == noise)
return;
if (noise.is_valid()) {
noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_update_texture");
noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
}
noise = p_noise;
if (noise.is_valid()) {
noise->connect(CoreStringNames::get_singleton()->changed, this, "_update_texture");
noise->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
}
_queue_update();
}