Specify that get_floor_normal() does not return the surface normal
Also see godotengine/godot-proposals#8324
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<method name="get_floor_normal" qualifiers="const">
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<method name="get_floor_normal" qualifiers="const">
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<return type="Vector3" />
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<return type="Vector3" />
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<description>
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<description>
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Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
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Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
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[b]Warning:[/b] The collision normal is not always the same as the surface normal.
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</description>
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</description>
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</method>
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</method>
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<method name="get_last_motion" qualifiers="const">
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<method name="get_last_motion" qualifiers="const">
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