doc: Sync with current source
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@ -18896,6 +18896,12 @@
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Return the point in space where the body is touching another. If there is no collision, this method will return (0,0), so collisions must be checked first with [method is_colliding].
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</description>
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</method>
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<method name="get_move_and_slide_colliders" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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<method name="get_travel" qualifiers="const">
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<return type="Vector2">
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</return>
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@ -18910,6 +18916,24 @@
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Return whether the body is colliding with another.
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</description>
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</method>
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<method name="is_move_and_slide_on_ceiling" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_move_and_slide_on_floor" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_move_and_slide_on_wall" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="move">
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<return type="Vector2">
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</return>
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@ -18919,6 +18943,20 @@
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Move the body in the given direction, stopping if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
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</description>
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</method>
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<method name="move_and_slide">
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<return type="Vector2">
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</return>
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<argument index="0" name="linear_velocity" type="Vector2">
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</argument>
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<argument index="1" name="floor_normal" type="Vector2" default="Vector2(0, 0)">
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</argument>
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<argument index="2" name="slope_stop_min_velocity" type="float" default="5">
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</argument>
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<argument index="3" name="max_bounces" type="int" default="4">
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</argument>
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<description>
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</description>
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</method>
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<method name="move_to">
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<return type="Vector2">
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</return>
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@ -38013,7 +38051,9 @@
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</constant>
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<constant name="FLAG_DOUBLE_SIDED" value="2">
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</constant>
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<constant name="FLAG_MAX" value="3">
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<constant name="FLAG_ONTOP" value="3">
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</constant>
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<constant name="FLAG_MAX" value="4">
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</constant>
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<constant name="ALPHA_CUT_DISABLED" value="0">
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</constant>
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@ -38539,6 +38579,62 @@
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<constants>
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</constants>
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</class>
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<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<methods>
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<method name="clear">
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<description>
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</description>
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</method>
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<method name="duplicate" qualifiers="const">
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<return type="Object">
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</return>
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<description>
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</description>
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</method>
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<method name="get_data_array" qualifiers="const">
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<return type="RawArray">
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</return>
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<description>
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</description>
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</method>
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<method name="get_pos" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="resize">
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<argument index="0" name="size" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="seek">
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<argument index="0" name="pos" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_data_array">
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<argument index="0" name="data" type="RawArray">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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<class name="StreamPeerSSL" inherits="StreamPeer" category="Core">
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<brief_description>
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SSL Stream peer.
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@ -40048,6 +40144,12 @@
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Specify a Tangent for the next Vertex to use.
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</description>
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</method>
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<method name="add_to_format">
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<argument index="0" name="flags" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_triangle_fan">
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<argument index="0" name="vertexes" type="Vector3Array">
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</argument>
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@ -40093,6 +40195,16 @@
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Specify weight value for next Vertex to use.
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</description>
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</method>
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<method name="append_from">
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<argument index="0" name="existing" type="Mesh">
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</argument>
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<argument index="1" name="surface" type="int">
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</argument>
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<argument index="2" name="transform" type="Transform">
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</argument>
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<description>
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</description>
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</method>
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<method name="begin">
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<argument index="0" name="primitive" type="int">
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</argument>
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@ -40114,6 +40226,14 @@
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Returns a constructed [Mesh] from current information passed in. If an existing [Mesh] is passed in as an argument, will add an extra surface to the existing [Mesh].
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</description>
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</method>
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<method name="create_from">
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<argument index="0" name="existing" type="Mesh">
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</argument>
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<argument index="1" name="surface" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="deindex">
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<description>
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Removes index array by expanding Vertex array.
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@ -40124,6 +40244,10 @@
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Generates normals from Vertices so you do not have to do it manually.
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</description>
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</method>
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<method name="generate_tangents">
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<description>
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</description>
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</method>
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<method name="index">
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<description>
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Shrinks Vertex array by creating an index array. Avoids reusing Vertices.
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@ -41947,6 +42071,14 @@
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Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
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</description>
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</method>
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<method name="get_used_cells_by_id" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_used_rect">
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<return type="Rect2">
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</return>
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@ -47615,6 +47747,12 @@
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<description>
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</description>
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</method>
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<method name="set_time_scale">
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<argument index="0" name="arg0" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="shader_create">
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<return type="RID">
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</return>
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