Could not use pre multiply alpha for material in editor
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added
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@ -68,7 +68,7 @@ void Material::set_flag(Flag p_flag,bool p_enabled) {
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void Material::set_blend_mode(BlendMode p_blend_mode) {
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void Material::set_blend_mode(BlendMode p_blend_mode) {
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ERR_FAIL_INDEX(p_blend_mode,3);
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ERR_FAIL_INDEX(p_blend_mode,4);
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blend_mode=p_blend_mode;
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blend_mode=p_blend_mode;
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VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
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VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
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_change_notify();
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_change_notify();
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