Fix negative size rectangle drawing
Fixes rectangle being drawn as it was a non-negative size in case it actually is. This can be observed e.g. when drawing a negative size selection rectangle (i.e. press mouse button and move cursor up and left).
This commit is contained in:
parent
09d090921c
commit
4e73274837
1 changed files with 3 additions and 4 deletions
|
@ -465,12 +465,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
|
||||||
state.canvas_shader.use_material((void *)p_material);
|
state.canvas_shader.use_material((void *)p_material);
|
||||||
}
|
}
|
||||||
|
|
||||||
Size2 abs_size = r->rect.size.abs();
|
|
||||||
Vector2 points[4] = {
|
Vector2 points[4] = {
|
||||||
r->rect.position,
|
r->rect.position,
|
||||||
r->rect.position + Vector2(abs_size.x, 0.0),
|
r->rect.position + Vector2(r->rect.size.x, 0.0),
|
||||||
r->rect.position + abs_size,
|
r->rect.position + r->rect.size,
|
||||||
r->rect.position + Vector2(0.0, abs_size.y),
|
r->rect.position + Vector2(0.0, r->rect.size.y),
|
||||||
};
|
};
|
||||||
|
|
||||||
if (r->rect.size.x < 0) {
|
if (r->rect.size.x < 0) {
|
||||||
|
|
Loading…
Reference in a new issue