From c0eee235c4dfd7d0af90301151709d4e22668fbd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 17 Aug 2019 21:56:59 +0200 Subject: [PATCH] Define a minimum window size in the editor and project manager This prevents most UI elements from overlapping or being cut off as a result of the window being too small. This closes #20669. --- editor/editor_node.cpp | 3 +++ editor/project_manager.cpp | 3 +++ 2 files changed, 6 insertions(+) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 1b0ffd4c894..c1f85ce1cee 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5508,6 +5508,9 @@ EditorNode::EditorNode() { } } + // Define a minimum window size to prevent UI elements from overlapping or being cut off + OS::get_singleton()->set_min_window_size(Size2(1024, 600) * EDSCALE); + ResourceLoader::set_abort_on_missing_resources(false); FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 0f3c4c924af..2b624825509 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2270,6 +2270,9 @@ ProjectManager::ProjectManager() { } break; } + // Define a minimum window size to prevent UI elements from overlapping or being cut off + OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE); + #ifndef OSX_ENABLED // The macOS platform implementation uses its own hiDPI window resizing code // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below