Merge pull request #8356 from volzhs/texture-view-master
Prevent to take too much space for long vertical texture
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commit
4e7c5eb498
1 changed files with 8 additions and 0 deletions
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@ -2388,6 +2388,10 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
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RES res = obj->get(p_name).operator RefPtr();
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if (res->is_class("Texture")) {
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int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
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Vector2 size(res->call("get_width"), res->call("get_height"));
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if (size.width < size.height) {
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tw = MAX((size.width / size.height) * tw, 1);
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}
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p_item->set_icon_max_width(1, tw);
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p_item->set_icon(1, res);
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p_item->set_text(1, "");
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@ -3618,6 +3622,10 @@ void PropertyEditor::update_tree() {
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if (res->is_class("Texture")) {
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int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
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Vector2 size(res->call("get_width"), res->call("get_height"));
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if (size.width < size.height) {
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tw = MAX((size.width / size.height) * tw, 1);
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}
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item->set_icon_max_width(1, tw);
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item->set_icon(1, res);
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item->set_text(1, "");
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