Merge pull request #77307 from 44zb/skeleton-find-bone-performance
Improve `Skeleton3D::find_bone()` performance
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commit
4e9e5e85b6
2 changed files with 13 additions and 16 deletions
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@ -383,15 +383,12 @@ uint64_t Skeleton3D::get_version() const {
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}
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void Skeleton3D::add_bone(const String &p_name) {
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ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"));
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for (int i = 0; i < bones.size(); i++) {
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ERR_FAIL_COND(bones[i].name == p_name);
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}
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ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/") || name_to_bone_index.has(p_name));
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Bone b;
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b.name = p_name;
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bones.push_back(b);
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name_to_bone_index.insert(p_name, bones.size() - 1);
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process_order_dirty = true;
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version++;
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rest_dirty = true;
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@ -400,13 +397,8 @@ void Skeleton3D::add_bone(const String &p_name) {
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}
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int Skeleton3D::find_bone(const String &p_name) const {
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for (int i = 0; i < bones.size(); i++) {
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if (bones[i].name == p_name) {
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return i;
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}
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}
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return -1;
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const int *bone_index_ptr = name_to_bone_index.getptr(p_name);
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return bone_index_ptr != nullptr ? *bone_index_ptr : -1;
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}
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String Skeleton3D::get_bone_name(int p_bone) const {
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@ -414,17 +406,21 @@ String Skeleton3D::get_bone_name(int p_bone) const {
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ERR_FAIL_INDEX_V(p_bone, bone_size, "");
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return bones[p_bone].name;
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}
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void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
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const int bone_size = bones.size();
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ERR_FAIL_INDEX(p_bone, bone_size);
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for (int i = 0; i < bone_size; i++) {
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if (i != p_bone) {
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ERR_FAIL_COND_MSG(bones[i].name == p_name, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' is already exist.");
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}
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const int *bone_index_ptr = name_to_bone_index.getptr(p_name);
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if (bone_index_ptr != nullptr) {
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ERR_FAIL_COND_MSG(*bone_index_ptr != p_bone, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' already exists.");
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return; // No need to rename, the bone already has the given name.
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}
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name_to_bone_index.erase(bones[p_bone].name);
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bones.write[p_bone].name = p_name;
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name_to_bone_index.insert(p_name, p_bone);
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version++;
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}
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@ -125,6 +125,7 @@ private:
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bool process_order_dirty = false;
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Vector<int> parentless_bones;
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HashMap<String, int> name_to_bone_index;
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void _make_dirty();
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bool dirty = false;
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