Portals - fix duplication of instanced scenes during conversion
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated. This PR corrects this.
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1 changed files with 2 additions and 1 deletions
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@ -2073,9 +2073,10 @@ void RoomManager::_flip_portals_recursive(Spatial *p_node) {
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}
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void RoomManager::_set_owner_recursive(Node *p_node, Node *p_owner) {
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if (p_node != p_owner) {
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if (!p_node->get_owner() && (p_node != p_owner)) {
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p_node->set_owner(p_owner);
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}
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for (int n = 0; n < p_node->get_child_count(); n++) {
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_set_owner_recursive(p_node->get_child(n), p_owner);
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}
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