Portals - fix duplication of instanced scenes during conversion

During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.

This PR corrects this.
This commit is contained in:
lawnjelly 2022-03-01 09:44:40 +00:00
parent 706d282cd5
commit 4ec4b5a60d

View file

@ -2073,9 +2073,10 @@ void RoomManager::_flip_portals_recursive(Spatial *p_node) {
}
void RoomManager::_set_owner_recursive(Node *p_node, Node *p_owner) {
if (p_node != p_owner) {
if (!p_node->get_owner() && (p_node != p_owner)) {
p_node->set_owner(p_owner);
}
for (int n = 0; n < p_node->get_child_count(); n++) {
_set_owner_recursive(p_node->get_child(n), p_owner);
}