Fix switching SRGB extension happen before binding of texture

Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed
before the call of `glBindTexture`, which caused modification of previously
bound texture instead of desired one. Now it's changed after `glBindTexture`.
This commit is contained in:
Evgeny Zuev 2017-07-24 18:24:10 +07:00
parent 042bfabd8f
commit 4ed6e4a70e

View file

@ -1243,7 +1243,13 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
if (t->render_target)
t->render_target->used_in_frame = true;
if (storage->config.srgb_decode_supported) {
target = t->target;
tex = t->tex_id;
}
glBindTexture(target, tex);
if (t && storage->config.srgb_decode_supported) {
//if SRGB decode extension is present, simply switch the texture to whathever is needed
bool must_srgb = false;
@ -1267,12 +1273,6 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
}
}
target = t->target;
tex = t->tex_id;
}
glBindTexture(target, tex);
if (i == 0) {
state.current_main_tex = tex;
}