Don't handle pending clicks outside scene tree
(cherry picked from commit ec6bbd486f
)
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parent
0b048b6d73
commit
4f133d2d72
2 changed files with 15 additions and 5 deletions
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@ -62,9 +62,17 @@ void SceneTreeDock::_quick_open() {
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void SceneTreeDock::_input(Ref<InputEvent> p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (pending_click_select && mb.is_valid() && !mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || mb->get_button_index() == BUTTON_RIGHT)) {
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_push_item(pending_click_select);
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pending_click_select = nullptr;
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if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || mb->get_button_index() == BUTTON_RIGHT)) {
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if (mb->is_pressed() && scene_tree->get_rect().has_point(mb->get_position())) {
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tree_clicked = true;
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} else if (!mb->is_pressed()) {
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tree_clicked = false;
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}
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if (!mb->is_pressed() && pending_click_select) {
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_push_item(pending_click_select);
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pending_click_select = nullptr;
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}
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}
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}
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@ -1415,10 +1423,10 @@ void SceneTreeDock::_push_item(Object *p_object) {
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}
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void SceneTreeDock::_handle_select(Node *p_node) {
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if ((Input::get_singleton()->get_mouse_button_mask() & (BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT)) != 0) {
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if (tree_clicked) {
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pending_click_select = p_node;
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} else {
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editor->push_item(p_node);
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_push_item(p_node);
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}
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}
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@ -3272,6 +3280,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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editor_selection = p_editor_selection;
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scene_root = p_scene_root;
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pending_click_select = nullptr;
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tree_clicked = false;
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VBoxContainer *vbc = this;
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@ -172,6 +172,7 @@ class SceneTreeDock : public VBoxContainer {
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Node *edited_scene;
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Node *pending_click_select;
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EditorNode *editor;
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bool tree_clicked;
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VBoxContainer *create_root_dialog;
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String selected_favorite_root;
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