Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
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commit
4f3ec4121a
4 changed files with 7 additions and 2 deletions
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@ -169,6 +169,10 @@ bool StringName::operator!=(const String &p_name) const {
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return !(operator==(p_name));
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}
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bool StringName::operator!=(const char *p_name) const {
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return !(operator==(p_name));
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}
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bool StringName::operator!=(const StringName &p_name) const {
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// the real magic of all this mess happens here.
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// this is why path comparisons are very fast
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@ -102,6 +102,7 @@ public:
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bool operator==(const String &p_name) const;
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bool operator==(const char *p_name) const;
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bool operator!=(const String &p_name) const;
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bool operator!=(const char *p_name) const;
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_FORCE_INLINE_ bool is_node_unique_name() const {
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if (!_data) {
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@ -1263,7 +1263,7 @@ Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom>
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void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
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Ref<Script> scr = Ref<Script>(p_resource.ptr());
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if (scr.is_null() || scr->get_instance_base_type() != String("VisualShaderNodeCustom")) {
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if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") {
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return;
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}
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@ -4417,7 +4417,7 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
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}
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bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {
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if (current_function != String("vertex") && current_function != String("fragment")) {
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if (current_function != "vertex" && current_function != "fragment") {
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*r_message = vformat(RTR("Varying may not be assigned in the '%s' function."), current_function);
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return false;
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}
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